![]() ![]() The pacing of the game’s main storyline is completely off, spending its first half lazily spinning its wheels before dragging you through an excruciatingly overdrawn conclusion. The writing, occasionally honest and endearing, is in other parts agonisingly out of place and over-cooked. There are the separate and individual parts of an incredible video game here, but the game’s flimsy tech and inconsistent design just can’t hold them together long enough for Kingdom Come to win me over. It’s been a depressing month spent playing through it, then, to find that for all its ambition, Kingdom Come just doesn’t work very well. Since its announcement back in 2013, I’ve been quietly excited to get my hands on the finished game, both as a big fan of this kind of RPG as well as a lover of European history. There would be no wizards, no dragons, no giant rats – just you, a horse, some mud, and a cast of flawed human beings.ĭrawing on extensive historical research as well as the experiences of its homegrown Czech development team, Kingdom Come sought to tell a very real tale, narrowing its focus so that it would only include a small cast of important characters and an intimate patch of 15th-century Central European countryside. In a genre awash with fantasy epics, it sought to ground a role-playing adventure not in some distant and imaginary land, but in history. ![]() Kingdom Come: Deliverance was a grand idea. ![]()
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